Obsidian’s Avowed Promises Unique RPG Experience and Studio Stability

When Avowed was first revealed in 2021, it seemed like a dark and moody RPG reminiscent of Skyrim, developed by the studio behind Pillars of Eternity and Fallout: New Vegas. However, recent updates have shown that Avowed is a bright, colorful, and dialogue-heavy game more closely related to The Outer Worlds.

In a recent showcase, Avowed’s director, Carrie Patel, shared more details about the game, highlighting its emphasis on player choice and consequence, especially in dialogue. Players can mix and match different character classes and backgrounds, shaping their role in the game’s story. While a firm release date is still pending, the development team is confident in a 2024 launch, with the game currently in the final stages of development.

Despite recent studio closures within Xbox’s first-party lineup, Patel and art director Matt Hansen expressed confidence in Obsidian’s stability and commitment to creativity. Both developers emphasized their trust in the studio’s leadership and Microsoft’s support, allowing them to take creative risks while feeling secure in their positions.

As Avowed prepares to compete with other big RPG releases this year, such as Dragon Age: The Veilguard and Assassin’s Creed: Shadows, fans can expect a unique and engaging role-playing experience from Obsidian.

Carrie Patel is a director at Obsidian Entertainment, known for her work on games like Pillars of Eternity and Avowed. With a strong background in game development, she has led the team in creating immersive and innovative gaming experiences. Patel’s commitment to storytelling and player choice has set her apart in the industry, making her a valuable asset to Obsidian’s success.