From Valencia, the small independent team Deconstructeam has made a name for itself in the international arena thanks to the way its video games explore interactive narrative. His are titles such as Gods Will Be Watching (2014) or The Red Strings Club (2018), works revered for the brilliant writing of Jordi de Paco, the careful aesthetic pixel art of Marina González and the surrounding music composed by Paula Ruiz. Their new project has taken them more than five years of work and is their most ambitious creation to date.
The Cosmic Wheel Sisterhood tells the story of Fortuna, a clairvoyant witch who has predicted the downfall of her coven and who, as a result, has been sentenced to a thousand years of exile on a lonely asteroid. Tired of being incommunicado and not being able to access her tarot deck, on the day two centuries of her sentence are fulfilled she makes a pact with a forbidden creature in the hope of regaining her freedom. It is at this precise moment that the player takes control of this amazing visual novel.
As in the studio’s previous games, dialogues and decision-making form the foundations of the experience. However, the secret ingredient within Deconstructeam’s new magic formula is none other than the protagonist’s ability to create her own cards and, in turn, alter reality based on her interpretation . Through this very creative mechanic, anyone can design a custom deck and modify the meaning of each card according to the background, characters or ornaments that decorate it.
The idea behind this peculiar game system, which takes elements of the classic conversational adventure and merges them in an original way with the tarot, is to connect ideas and emotions. All this to tell an emotional story about such universal themes as fate, empathy or the conflict between the individual and the community. His script (translated into Spanish by Judit Tur) is biting and agile; its design, artistic, refined, and its soundtrack, a true cosmic dream. The Cosmic Wheel Sisterhood is one of those plays that leave a mark on the player.