'Kingdom Rush Origins' comes to Xbox after its successful run on mobile phones

Towers of stone-throwing druids, arcane archers or indomitable wizards that the player must raise along a path to stop successive hordes of evil creatures. Indeed, the approach is exactly the same as that of Kingdom Rush Origins launched in 2014 for iOS and Android, in 2018 for PC and in 2020 for Nintendo Switch. Now, it also comes to Xbox.

The main question for those people who have not played a title of these characteristics on console is: How does a tactile game feel transferred to the buttons of a controller? On PC there is still the possibility to play with the mouse, and on Switch with the touch screen, but this is not possible on the Microsoft machine. After testing this adaptation, we have cleared up doubts.

As is the case with previous installments, the adaptation of Kingdom Rush Origins to the Xbox console environment is remarkably well resolved: the controller’s crosshead and the buttons that have been enabled are easy to use and remember, but nevertheless they fail to replace the pleasure of launching cosmic rays and showers of arrows with a touch.

The fact that the game is more enjoyable on touch screen devices does not detract from this console adaptation. This conversion appropriately translates the original experience and adds the value of being able to enjoy the game on a larger screen.

Developed by Uruguayan team Ironhide Game Studio, Kingdom Rush Origins is the prequel to the popular medieval fantasy tower defense game Kingdom Rush, which was released right after the sequel Kingdom Rush Frontiers. In fact, if anything defines the entire series, it’s the speed with which players have to deploy their forces on each screen to defeat enemies and prevent them from conquering the hero’s territory.

With the release of Origins, the initial Kingdom Rush trilogy can now be played on Microsoft’s console. Of course, it remains to be seen if Ironhide will also adapt the latest installment in the saga, Kingdom Rush Vengeance, as well as other spin-offs. On the other hand, it is surprising that the games from this study, whose success is reflected in more than 30 million downloads, do not have a PlayStation version.

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