Hidetaka Miyazaki, the president of FromSoftware, has always had a love for tabletop RPGs and the fantastical worlds they bring to life. This passion is evident in his game designs, especially in the highly anticipated Elden Ring. The game’s vast map and intricate dungeons pay homage to the RPGs of the ’80s that Miyazaki grew up enjoying.
In a recent interview, Miyazaki discussed how Elden Ring was influenced by his love for old tabletop games. He mentioned that capturing the excitement of those games was a key aspect of creating Elden Ring. Despite being more accessible than FromSoftware’s previous RPGs, Elden Ring still maintains a level of challenge that Miyazaki is known for, eschewing modern features like a quest log.
When asked about his ideal fantasy RPG, Miyazaki revealed that Elden Ring is getting close to his vision but not quite there yet. He expressed a desire for a game where he doesn’t know everything that’s going to happen, allowing him to experience it as a player rather than a creator. The idea of inducing short-term amnesia to achieve this was met with humor, as Miyazaki joked about the potential consequences.
Overall, Miyazaki’s dedication to creating immersive and challenging fantasy worlds shines through in Elden Ring. As fans eagerly await the game’s release, they can look forward to experiencing a world crafted by someone who is truly passionate about the genre. With Miyazaki at the helm, Elden Ring promises to be a unique and unforgettable RPG experience for players old and new.