The TecnoCampus of Mataró, a technology park and university center attached to the UPF, inaugurated on January 26 the course of the Degree in Design and Production of Video Games, with a conference by Tatiana Delgado, co-founder of the companies Vertical Robot and Out of the Blue Games.

In her presentation, Delgado explained the evolution of her career within the technology sector, from her work in large companies to being the creative director of her own projects.

“It was a difficult experience, I had several setbacks. The first time I tried to create my own video game I ran out of money and it didn’t work out. However, I learned many things that would help me in my future projects,” he commented.

The audience at the event, students of the Degree in Video Game Design and Production, had the opportunity to ask him various questions. The questions focused on his creative process and the development of his latest release, American Arkadia.

“Creating a video game doesn’t just involve editing; There is a prior process that requires time and money. Only once it is established what the story and gameplay will be like, then game development can begin,” he explained.

In Tatiana Delgado’s conference to the students of the Video Game Design and Production Degree, she spoke about the state of the industry at the national and international level.

“Currently, the international video game market is in crisis. It is difficult to find financing to produce them, especially for small companies,” he analyzed.

And he added: “However, the new companies that are being created nationally have very great potential and, once the crisis has stabilized, there will be many opportunities to find work within this sector.”

Likewise, he encouraged the event participants to continue studying to, in the future, be able to create their own developer or join one of the large companies in the market.

During the question time, attendees also asked the co-founder of Vertical Robot and Out of the Blue Game about the possible personal difficulties she had faced within the sector as a woman.

“I have found myself in some uncomfortable situations, but I have always felt accompanied by my colleagues who have been supporting me,” she said.

And she concluded: “I encourage all women and anyone who wants to enter the world of video games to do so; It is a sector on the rise and normally they will find themselves very well received and supported.”